Geek therapy is a mental health intervention that incorporates so-called nerd culture into the therapeutic process. It’s a method that mental health professionals can utilize to reach clients who are interested in anime, gaming, comics, and other traditionally “nerdy” pursuits. Geek therapy operates on the principle of affinity, meaning that…
video games
A new Australian study indicates that adolescents can benefit from daily screen time, but only in limited doses: under 75 minutes for girls and under 105 minutes for boys. The researcher attributes the gender divide to a lower “active contribution” from girls during media use. Boys tend to play more…
You’ve heard it many times before: “Violent video games spark aggressive behavior in players and lead to violence in real life…” But, have you ever stopped to look at the facts and consider the validity of this statement? Heather Ness, a psychology professor and blogger who specializes in the psychology…
A popular topic of conversation (at least in the world of psychology) is whether or not video games make people more aggressive. For years, the bulk of research said yes, they certainly do; even the American Psychological Association declared violent video games—such as Halo and Call of Duty—a danger to…